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To calculate the loss for each iteration of the training we will be using categorical cross entropy since each of our outputs only belongs to a single class and we have sheet music pianofiles node than two classes to work with. To be able to use the neural network to generate music you will have to put it into the same state as before. This is not a forum for general discussion of the article's subject. This is the talk page for discussing improvements to the Christmas Tree Lady Gaga song article. One of the best sources for royalty-free, streamable and downloadable music both free and commercialJamendo offers royalty-free music for free non-commercial use only and by affordable purchase prices for commercial use, and certain artists who offer commercial only. I sheet music pianofiles node think that's fancruft. Madre eres ternura instrumental music is especially obvious in the third to last line on the second page. more information gta san andreas for android 4.4.2 Sheet Music Boss Sheet Music. Sheet Music Boss is a fast-growing YouTube channel releasing the highest quality piano tutorials every day. The channel is headed by two professional musicians with years of experience in music composition and arranging: Samuel Dickenson and Andrew Wrangell. Sheet Music Boss is excited to bring you. Free piano Sheet Music, Riffs, Lessons and Resources. Free Piano Sheet Music Random Pick in Piano. Lohengrin - Introduction to Third Act - Richard Wagner. Latest Piano Additions Most Popular Piano Classical Piano Rock & Pop Piano Jazz Piano Traditional . Scribd is targeted more at books but you can upload sheet music under the 'document' heading. Also, tell everyone on eisenhoitschule.de to upload their stuff to Scribd so that we're able to have the diversity as pianofiles is so renowned for.

N eural networks are being used to improve all aspects of our lives. They provide us with recommendations for items we want to purchase, generate text based on the style of an author and can even be used to change the art style of an image. In recent years, there have been a number of tutorials on how to generate text using neural networks but a lack of tutorials on how to create music.

In this article we will go through how to create music using a recurrent neural network in Python using the Keras library. For t h e impatient, there is a link to the Github repository at the end of the tutorial. Before we go into the details of the implementation there is some terminology that we must clarify. A recurrent neural network is a class of artificial neural networks that make use of sequential information.

They are called recurrent because they perform the same function for every single element of a sequence, with the result being dependent on previous computations. Whereas outputs are independent of previous computations in traditional neural networks.

They are a type of Recurrent Neural Network that can efficiently learn via gradient descent. Using a gating mechanism, LSTMs are able to recognise and encode long-term patterns. LSTMs are extremely useful to solve problems where the network has to remember information for a long period of time as is the case in music and text generation. Music21 is a Python toolkit used for computer-aided musicology. It allows us to teach the fundamentals of music theory, generate music examples and study music.

The toolkit provides a simple interface to acquire the musical notation of MIDI files. In this tutorial we will use Music21 to extract the contents of our dataset and to take the output of the neural network and translate it to musical notation. Keras is a high-level neural networks API that simplifies interactions with Tensorflow. It was developed with a focus on enabling fast experimentation.

Once the model is trained we will use it to generate the musical notation for our music. In this section we will cover how we gathered data for our model, how we prepared it so that it could be used in a LSTM model and the architecture of our model.

In our Github repository we used piano music, mostly consisting of music from Final Fantasy soundtracks. We picked Final Fantasy music due to the very distinct and beautiful melodies that the majority of the pieces have and the sheer amount of pieces that exist. But any set of MIDI files consisting of a single instrument would work for our purposes.

The first step to implementing the neural network is to examine the data we will be working with. Below we can see an excerpt from a midi file that has been read using Music The data splits into two object types: Note s and Chord s.

Note objects contain information about the pitch , octave , and offset of the Note. And Chord objects are essentially a container for a set of notes that are played at the same time. Now we can see that to generate music accurately our neural network will have to be able to predict which note or chord is next. That means that our prediction array will have to contain every note and chord object that we encounter in our training set.

In the training set on the Github page the total number of different notes and chords was That seems like a lot of possible output predictions for the network to handle, but a LSTM network can easily handle it.

Next we have to worry about where we want to put the notes. As most people that have listened to music have noticed, notes usually have varying intervals between them. You can have many notes in quick succession and then followed by a rest period where no note is played for a short while. Below we have another excerpt from a midi file that has been read using Music21, only this time we have added the offset of the object behind it.

This allows us to see the interval between each note and chord. As can be seen from this excerpt and most of the dataset, the most common interval between notes in the midi files is 0. Therefore, we can simplify the data and model by disregarding the varying offsets in the list of possible outputs. It will not affect the melodies of the music generated by the network too severely.

So we will ignore the offset in this tutorial and keep our list of possible outputs at Now that we have examined the data and determined that the features that we want to use are the notes and chords as the input and output of our LSTM network it is time to prepare the data for the network. First, we will load the data into an array as can be seen in the code snippet below:. We start by loading each file into a Music21 stream object using the converter.

Using that stream object we get a list of all the notes and chords in the file. We append the pitch of every note object using its string notation since the most significant parts of the note can be recreated using the string notation of the pitch.

And we append every chord by encoding the id of every note in the chord together into a single string, with each note being separated by a dot. These encodings allows us to easily decode the output generated by the network into the correct notes and chords.

Now that we have put all the notes and chords into a sequential list we can create the sequences that will serve as the input of our network. First, we will create a mapping function to map from string-based categorical data to integer-based numerical data. This is done because neural network perform much better with integer-based numerical data than string-based categorical data. An example of a categorical to numerical transformation can be seen in Figure 1. Next, we have to create input sequences for the network and their respective outputs.

The output for each input sequence will be the first note or chord that comes after the sequence of notes in the input sequence in our list of notes. This means that to predict the next note in the sequence the network has the previous notes to help make the prediction. I highly recommend training the network using different sequence lengths to see the impact different sequence lengths can have on the music generated by the network.

The final step in preparing the data for the network is to normalise the input and one-hot encode the output. Finally we get to designing the model architecture. In our model we use four different types of layers:. Dropout layers are a regularisation technique that consists of setting a fraction of input units to 0 at each update during the training to prevent overfitting.

The fraction is determined by the parameter used with the layer. Dense layers or fully connected layers is a fully connected neural network layer where each input node is connected to each output node. The Activation layer determines what activation function our neural network will use to calculate the output of a node. Now that we have some information about the different layers we will be using it is time to add them to the network model.

For the Dropout layer the first parameter is the fraction of input units that should be dropped during training. The purpose of the parameter is to inform the network of the shape of the data it will be training. The last layer should always contain the same amount of nodes as the number different outputs our system has. This assures that the output of the network will map directly to our classes.

For this tutorial we will use a simple network consisting of three LSTM layers, three Dropout layers, two Dense layers and one activation layer. I would recommend playing around with the structure of the network to see if you can improve the quality of the predictions. To calculate the loss for each iteration of the training we will be using categorical cross entropy since each of our outputs only belongs to a single class and we have more than two classes to work with.

And to optimise our network we will use a RMSprop optimizer as it is usually a very good choice for recurrent neural networks. Once we have determined the architecture of our network the time has come to start the training.

The model. The first parameter is the list of input sequences that we prepared earlier and the second is a list of their respective outputs. In our tutorial we are going to train the network for epochs iterations , with each batch that is propagated through the network containing 64 samples. To make sure that we can stop the training at any point in time without losing all of our hard work, we will use model checkpoints. Model checkpoints provide us with a way to save the weights of the network nodes to a file after every epoch.

This allows us to stop running the neural network once we are satisfied with the loss value without having to worry about losing the weights. Otherwise we would have to wait until the network has finished going through all epochs before we could get the chance to save the weights to a file. Now that we have finished training the network it is time to have some fun with the network we have spent hours training.

To be able to use the neural network to generate music you will have to put it into the same state as before. For simplicity we will reuse code from the training section to prepare the data and set up the network model in the same way as before. Except, that instead of training the network we load the weights that we saved during the training section into the model. Now we can use the trained model to start generating notes. Since we have a full list of note sequences at our disposal we will pick a random index in the list as our starting point, this allows us to rerun the generation code without changing anything and get different results every time.

However, If you wish to control the starting point simply replace the random function with a command line argument. Here we also need to create a mapping function to decode the output of the network. This function will map from numerical data to categorical data from integers to notes. We chose to generate notes using the network since that is roughly two minutes of music and gives the network plenty of space to create a melody.

For each note that we want to generate we have to submit a sequence to the network. The first sequence we submit is the sequence of notes at the starting index. For every subsequent sequence that we use as input, we will remove the first note of the sequence and insert the output of the previous iteration at the end of the sequence as can be seen in Figure 2.

To determine the most likely prediction from the output from the network, we extract the index of the highest value. The value at index X in the output array correspond to the probability that X is the next note. Figure 3 helps explain this. Then we collect all the outputs from the network into a single array. Now that we have all the encoded representations of the notes and chords in an array we can start decoding them and creating an array of Note and Chord objects.

First we have to determine whether the output we are decoding is a Note or a Chord.

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