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See what's new with book lending at the Internet Archive. This item does not appear to have any files that can be experienced on Archive. Please download files in this item to interact with them on your computer. Show all files. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Fire the Blaster Rifle - Blaster Master Zero (Game Boy Cover) [DefleMask] Blaster Master is a platform and run and gun video game released by Sunsoft for the Nintendo Entertainment System. The game is the first in the Blaster Master series, and it spawned two spin-off games as well as two sequels. The game features a character named Jason who follows his pet frog Fred down a hole in the earth. There he finds a tank and uses it to battle radioactive mutants. The player controls Jason and the tank Sophia blaster master game boy rom 3rd through eight levels of blaster master game boy rom to find the whereabouts of Fred and to defeat the mutants and their pnd break from toronto, the Plutonium Boss. The game was praised for its smooth play control and level designs, detailed and clean graphics, and music, and it was criticized for its high difficulty level and lack of passwords or save points. The game takes place on the planet Sophia the 3rd, located near the center of the Epsilon Galaxy, in which an advanced civilization flourished.

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The game is the first in the Blaster Master series, and it spawned two spin-off games as well as two sequels. USEU. Blade Game Boy Color. Redmond, WA: Nintendo 5 : Blaster Master. more information sheet music reflection mulan Blaster Master - Enemy Below (U) [C][!].zip for - Gameboy And Gbc @ Dope Roms. com. GEO: USA | Language: The ROM Archive. Serving , ROMs For Consoles With Emulators & 9, Cheats. The Queue Rom button allows you to add this game to a queue list for later download. DOWNLOAD Blaster Master - Enemy Below ROM (DOWNLOAD MANAGER) DOWNLOAD Blaster Master - Enemy Below ROM (DIRECT) In order to be able to play this game you need an emulator installed. See the full list of available Game Boy Color emulators for this game. Were you able to play this game? Submit. No votes yet. Be the first to vote! Load. Blaster Master - Enemy Below ROM Download for Gameboy Color | GBC. Play Blaster Master - Enemy Below for Free on your PC, Mac or Linux device. An action-adventure game for the Game Boy Color. Recommended ROMs. NHL Blades Of Steel Moomin No Daibouken 4/5(78).

Blaster Master is a platform and run and gun video game released by Sunsoft for the Nintendo Entertainment System. The game is the first in the Blaster Master series, and it spawned two spin-off games as well as two sequels. The game features a character named Jason who follows his pet frog Fred down a hole in the earth. There he finds a tank and uses it to battle radioactive mutants.

The player controls Jason and the tank Sophia the 3rd through eight levels of gameplay to find the whereabouts of Fred and to defeat the mutants and their leader, the Plutonium Boss.

The game was praised for its smooth play control and level designs, detailed and clean graphics, and music, and it was criticized for its high difficulty level and lack of passwords or save points. The game takes place on the planet Sophia the 3rd, located near the center of the Epsilon Galaxy, in which an advanced civilization flourished.

In the year of the space age calendar, the Invem Dark Star Army, led by the universe's most feared tyrant Goez, invade and conquer Sophia the 3rd.

The Science Academy of NORA, a satellite orbiting near Sophia the 3rd that somehow managed to avoid the invasion, built a weapon, an all-purpose tank called the "Metal Attacker", in a last-ditch effort to defeat Goez's army. A young soldier named Kane Gardner is chosen as the pilot of this weapon.

The game's opening sequence shows Metal Attacker dropped into the battlefield. The plot of the adapted Western release Blaster Master is shown at the beginning in a cinematic slideshow as ominous music plays in the background. Fred then touches a radioactive chest, and he grows to an enormous size; Fred and the chest then fall deeper into the hole in the earth.

Blaster Master has two modes of gameplay that depend on the situation and location of the player: the first mode is where the player controls Jason; either on foot or piloting a tank named SOPHIA in a two—dimensional platform mode ; the second mode is where the player controls Jason on foot in a top-down perspective.

While Jason is inside SOPHIA in the 2D platforming mode, the player can attack the mutants with the main cannon which can shoot up, left, and right determined by the orientation of the tank or with one of three special weapons.

They include the following: homing missiles that, when fired, shoot 1 missile at each enemy on screen up to 4; "Thunder Break", which fires a high-damage lightning bolt downward; and "Multi Warhead Missiles", which simultaneously fires a set of three missiles at enemies in front of and diagonally up and down. The player switches between the 2D platforming mode and the top-down perspective by leaving the tank and entering small doorways located throughout the game. While the remainder of the action on the screen freezes, the grenade remains active, continuing to damage the boss.

After fifteen seconds the player unpauses the game to find that the boss is destroyed. Jason and SOPHIA have separate power meters , and they decrease whenever they sustain damage by an enemy or any other hazardous object or whenever Jason falls from a high place.

Players get four continues that allow them to restart the game at the same level in which they have lost all their lives. Blaster Master was created by Kenji Sada credited as Senta , who also led the development of The Wing of Madoola and wrote its main code.

Iwata, who would direct the reimagining Blaster Master: Overdrive , did the game's opening sequence and designed the map, overall layout, and bosses. In a interview, Iwata said: "we were trying to make the best action game to date, with all that entails. Along with that, we wanted large, expansive maps so that we could support that vision. The game's art design came from Iwata, who was able to translate his original ideas directly into the game as far as the NES's graphical capabilities could be taken at that time.

He said: "the goal was really to try to pull off the best graphics on the NES to date. Simple graphics were more or less the standard on the NES at the time but I had this firm belief that it was possible to do something better, something prettier. I feel like we pulled it off and were able to show people what could be done [on the NES].

It left an impression around the office, and from what I've heard [the visuals] influenced the work of other games that were later made by other NES developers as well.

Iwata credited him for giving the company a good reputation for video game music in the late s and lamented that "none of those people are working together anymore since they've all separated from Sunsoft [over the years]".

Sada created the system of alternating between the 2D platforming and top-down modes. During the game's planning, he came up with the idea that SOPHIA would eventually be able to go anywhere in the game, including navigating on the ceilings and walls. He created the top-down portions to allow Jason to shoot in all directions and to enable the team to "express large bosses that really had an impact". He did not want to design the gameplay in a linear progression; instead he drew inspiration from and was influenced by Nintendo's Metroid to create a game that allowed players to freely move between levels.

According to Iwata: "We wanted the player to experience the feeling of excitement that comes from discovering something after endeavoring through a difficult search, which is why we composed a map that allowed the player to move freely between different areas. We really put a great deal of thought into that element of the game design and, I mean this in the best possible way, but we wanted the player to have to struggle.

In North America, plot elements normally present in anime as featured in Metafight were not yet popular; Sunsoft's U. Hence, the game's plot changed to that of Jason and his pet frog Fred, and name of the planet "Sophia the 3rd" in Metafight became the name of Jason's tank in Blaster Master.

The original staff also omitted a portion of the map in the fourth level in which "the player was forced to control Jason and make a desperate suicide-leap for a ladder suspended in mid-air," after complaints from the U. No sequel was originally planned due to the game's poor sales; Iwata already started development on another game when the North American release Blaster Master sold well.

The game has received notable recognition in gaming magazines. The book was part of the Worlds of Power series — a collection of loose novelizations of various NES games. As a result, the bosses were portrayed in the book as "holographic projections placed over formless blobs". Sunsoft would use Lerangis' novel as the plot for the game's sequel, Blaster Master: Blasting Again , making the novel the only one in the Worlds of Power series to be canonized in a video game series.

Blaster Master received praise from reviewers for its gameplay. Electronic Game Player later known as Electronic Gaming Monthly review, Steve Ryno lauded the concept of combining two "radically different" video game genres into one continuous game.

He added that the top-down portion contributes further to the depth of gameplay and said that "everything works well without the game becoming crowded or unbalanced". The game received positive reviews for its graphics and sound. Ryno praised the attention to detail in the graphics, adding that they transition well between levels as new and diverse environments are introduced.

He also praised the fluid animation and movement of creatures in the top-down perspective and its music; he found music "pleasing" and noted that different tracks were scored for each separate level.

He called the music in the game as one of the best chiptunes in the 8-bit era, noting the up-tempo tracks and high-quality sound effects. One of the main criticisms of Blaster Master has been its difficulty. IGN 's Levi Buchanan mentioned the lack of passwords or save features as used in Metroid ; the game had to be completed in one sitting. They added that some players need to exploit the "grenade glitch" to beat some of the bosses.

Some reviewers have found other criticisms in the gameplay. Buchanan mentioned that the character holds his gun in his right hand, requiring the player to compensate by moving left before shooting enemies if the player can move left on the screen. Thomas criticized the control of the tank, in particular the lack of traction, which he said may cause players to roll off a platform or cliff. The review said that Sunsoft should have used a licensed character to improve sales.

However, they praised its graphics and gameplay, saying that "the action switches between side-scrolling stages and stages that have a Zelda -ish view". The game has since appeared on many lists for the best games on the console. In a interview with Iwata, he was surprised about the game's reception outside Japan, which retrogamers have named it as one of their favorite and most memorable 8-bit titles.

Trip series, reminisced his memories of playing Blaster Master as a child. He acknowledged that the game was a clone of Metroid that featured a tank that could jump and a corny storyline, but he said it was all "presented in a way that it felt meaningful".

He added that the game's music convinced him "that video game music could be high-quality, memorable, and evocative". According to their press release, the game was only purported to be tested on several PlayChoice machines in the Los Angeles area between and Upon discovery of copies of the game in Sunsoft's headquarters in Japan, Gaijinworks ' founder Victor Ireland said: "I was blown away when I saw these. When I was going through boxes of stored code, promotional items, and ROMs to see what we had on hand to release for the U.

Virtual Console market, finding these nine completely unknown cartridges literally stunned me. I knew it had to be put up on the Virtual Console as fast as we could make it happen.

The story was supposed to continue with the English plot of the first Blaster Master game. Jason and SOPHIA the 3rd are then shrunken and injected inside Fred to do battle with the microbots and their contraptions — something which Ireland described as "a pretty clear video game spin on Fantastic Voyage kind of adventure". IGN's Daemon Hatfield, after discovering nothing about Blaster Master: Destination Fred in any video game archives, suspected that this was an April Fools' Day hoax; he said, however, that after the release of Dark Void Zero it was possible for Sunsoft to release a new 8-bit title.

From Wikipedia, the free encyclopedia. For other games in the Blaster Master series, see Blaster Master disambiguation. Archived from the original on 18 August Retrieved 18 August Tokai is a dummy company. The Great Games — Blaster Master. Archived from the original on Retrieved August 25, December 14, Archived from the original on December 18, Retrieved January 22, Nintendo Life. Nintendo Power. Redmond, WA : Nintendo 3 : November—December Electronic Game Player.

Retrieved July 1, Blaster Master. Worlds of Power. Redmond, WA: Nintendo 6 : May—June December 4, Archived from the original on October 9, Retrieved October 6, The Escapist. Archived from the original on July 13,

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